<Guardias Tribe>
Leader: Mathew Kronus
HQ: The Great Bough
The first, and namely chief tribes of the Guaradians, the Guardias are the highest authority of the Guaradian government. Though somewhat weak, at first, the Guardias leadership strengthened as more and more opposition arose, though not enough to hold off the Vennecian invaders. Pushed into exile, along with the Asailis, the Guardias later reclaimed their land under the supervision of King Kronus, and Sage Mathan. Since then, the rogue Ikani have been known to feud with them, almost constantly.
<Ikani Tribe>
Leader: Mal'Kai the Sage
HQ: Ikanail
The third of the Guaradian tribes, the Ikani are largely spiritual, and not in the ways the other tribes would perceive. They worship the dark gods, as well as light, to ensure the safety of their kingdom. When the Vennecians came to attack the Guaradian capitol, they summoned the Titan of Darkness for protection. Amused by the plight of the kingdoms, and the internal dissent caused by his creation, he struck out, taking Mal'Kai along with his kin, away with himself. When they returned many years later, the dark arts of the Ikani had only become worse.
<Asailis Tribe>
Leader: Themain Accra
HQ: Asalaxailas
The second tribe of the Guaradian leading tribes, the Asailis Tribe is widely considered as being the largest and most tact of the three. The Asailis people were ever prepared for battle, although only if needed. Their kingdom housed many Assassin Guild hideouts, supported by the Accra bloodline in secret. When the Vennecians began campaigns against Guaradia the Asailis were the main source of soldiers for their nation. Relying heavily on their armies, the Asailis tribe was dispersed about the world when the Vennecians sacked the Guaradian capitol.
<Farsail Fleet>
Leader: Admiral Octavian
HQ: Merchant Isles
The Farsail fleet was once a glorious naval battalion serving under the Guaradian Woodfall Kingdom. On the maiden voyage though, it became clear to most of the crew that they would not be returning with fortune as promised. They overthrew the original leader, Admiral Darrson, and replaced him with the now promoted Captain Belns Garrits. Belns successfully led the fleet upon years of raiding, creating a town upon the Merchant Isles. After many generations of plunder and fortune, the attacks began to subside. It became apparent that they were the only standing force of Guaradians- and that if they continued the raiding, they would eventually be defeated. Because of this, Admiral Octavian was appointed the new leader- he proposed to make alliances with the races- and to reestablish the Guaradian culture.
How well this plan is working is unknown.
<The Night Guard>
Leader: Bartholomew Rudyard
HQ: Mercer Straits
The Night Guard is a rag tag line of Guaradian and other races, defending the trails along Guaradian and allied territory. Night Guards [Though called sentinels by one another] are usually ill equipped to deal with tasks, as the organization has yet to be recognized as important. Recently the camps have become besieged by Ebil forces- and without the proper armor, weaponry, or man power, the Sentinels have began to fail. Though pleas from Lord Rudyard are spread by missionaries throughout the world, they often fall on deaf ears.
<Temple of Lea Fail>
Leader: High Priest Willow
HQ:Lea Fail
The temple of Lea Fail is the largest surviving congregation of the Guaradian faith. The city lies in ruins, though it's inhabitants try to repair the damage dealt by Vennecian troops. Priests and missionaries from Lea Fail are often disregarded, as they are thought to be a dying race- and one thats death is inevitable.
-EBIL-
<[Early] Cathurgian Empire>
Leader: King Criss
HQ: Bizen
The early Cathurgian Empire was under the rule of King Criss, and his bloodline. Various new reforms and taxations to his people, along with their already poor state from war, stressed the population to the point of a rebellion. Little other record is known of the monarch rule.
<[Early] The Ebil Republic>
Leader: General Kuder and Magistrate Gangling
HQ: Cathurgise
The rebellion forces fueled by monarchy reforms and unrest, the republic was, at first, a standing and driving force. Though, as it continued on, greed became apparent within the two leaders, and for a time, war came between the two, while already fighting a battle with the Imperialists. Eventually, an unsteady truce came between Gangling and Kuder, allowing a full scale attack on Bizen, days later. The rebellion had won, though under current leadership, it seemed unlikely to change the state of the country.
<Cathurgian Empire>
Leader: General Kuder
HQ: Cathurgise
The Cathurian Empire is one of the largest concentration of Ebil power. It is at constant war with all around it, as well as those even hailing from different worlds all together. Because of the great diversity in the Cathurgise troops, combating them is extremely hard. The troops as of late have became concerned with they're leaders waning power- some have even deserted him.
<Yokels>
Leader: Cooter
HQ: [no specific location]
The Yokels are best noted as insane, adept, and purely stupid. They seem to lack any knowledge in building, instead using slaves from captured towns to build. They have obsessions with human items such as beer, guns, and trucks. They also partake in the sport of hunting- and because of their lack of intelligence, will hunt anthro animals as well as normal ones. Many consider them almost as dangerous as Kuder- because of the recent alliance between the two brothers, they have become even more feared.
-SKULLION-
<Savisdad>
Leader: Dharanz Skaul
HQ: The Munaich Desert
<Worms>
Leader: Dictator Rudfik
HQ: Waldriech Belns
The Worms are a splinter group of the Skullion empire, and usually will attack before the actual empire arrives for combat. The Worms have eerie ways of dealing with prisoners- killing most, and often in vile and disturbing ways. They perform cruel medical projects upon others- creating beastly abominations and other horrific creatures. The Worms have yet to be stopped, despite the terror they cause the world.
<Skullion Empire>
Leader: Lord Asmodeus
HQ: Ravengard
The Skullion Empire was first established when Lord Asmodeus the 1st succesfully took the kingdom of Ravengard. From there, he began to expand- eventually conquering the entire planet- and moving on to other worlds. From them, the terrifying Worms were created, along with other vicious groups. The Skullion Empire seems to endure, far after the passing of Asmodeus.
<Roschlenn>
Leader: General Straun
HQ: Brixton
Roschlenn is a group of Skullions defiant to Asmodeus and the Skullion Empire- they employee the same troops of battle as the Worms, though they're war actions are very different. They are often accused of using Necromancy to keep the dying leaders of the faction living longer.
<Dead Gorge>
Leader: Necrologist Savant
HQ: The Dying Rowe
The Dead Gorge are Skullions that have built a society around the Dying Rowe, a forgotten and dangerous landscape. The Skullions there practice the 'art' of Necromancy, and raise the bodies found in the gorge to life- the energies swirling from all the magic make the place look only more dead- it is thought that in time the whole gorge will simply implode.
-HYPHONIAN-
<Hrevelsung Empire>
Leader: King Reibrant II
HQ: Hrevelsing
The vast empire of Hrevelsing spans along islands and shores of the Merchant Coast, and even rival the Vennecians in the cities they build. The empire is an unchallenged power in the Hyphonian lands, and because of this greatly boast a superior level of technology, magic, and extensive knowledge in the art of war. Though the recent King is less than hostile to foreigners, tension still mounts between the Vennecians and the Hyphonians.
<The Defilers>
Leader: Minister Grail
HQ: [none specified]
The Defilers are followers in the God of sickness, Ren-Dao, one of the gods of darkness. These zealots conjure plagues and diseases which they spread about the lands- they believe by making others sick, they themselves can avoid the wrath of the Dark Gods.
<The Compass League>
Leader: Lynn Talb
HQ: Hrevelsung
The Compass League, or Explorers League, is a society within Hyphonia determined on finding the past of the world. They house various precious artifacts found from around the world, and tomes listing the ancient days of lands. Their research continues, even in times of war, having outposts throughout the world, should the headquarters become unsafe. The Compass Vault, a large island cove, acts as a safe storage for all processed artifacts from the league.
-HUMANS-
<Shezna>
To be continued
<Wastelanders>
Leader: General Duke
HQ: New Hope
The Wastelanders are the survivors of the human race- battered about by Skullions and their own brethren, the human race struggles to survive. The Wastelanders have established a culture in the toxic lands they call New Hope- the future of these people are unknown.
<Tauberg Rebels>
Leader: None
HQ: Thantos, Tauberg
The Tauberg rebels are groups of humans living in Tauberg who have taken control of the capital city Thantos and the cities around it, making the inland areas unsafe to all bu their own. They are extremely hostile to all non humans, and still hostile to their own. Because of the small military of Tauberg, the government and natives were pushed out with ease.
-VENNECIANS-
<Vennecian Empire>
Leader: King Ramse
HQ: Vennecia
The Vennecian Empire is a zealous and cunning force- the soldiers are taught to never retreat, and the Vennecian navy is an unchallenged behemoth amongst other races. because of the superior navy, the Vennecian empire rules the Merchant Coast, despite the building tension with Hyphonian residences. They are also the only Vennecian faction, as others made are swiftly executed by the empire- this way, no one can take power from the king.
<The Vennecian Consulate>
Leader: King Jean-Louis Veln
HQ: Strahngrad
The second dynasty of Vennecio, led by King Veln. A vast change from the old regime, the creation of this allowed many new factions to form within the country. The rule of Veln was cut short by the usurping of the throne by his son.
-CRYSSNAN-
<Union of the Hima Kari>
Leader: Sausica Hidanari
HQ: Cryssna Temple
Before the attack on Cryssna and the restoration of the land there was little interest to build a military to defend the city. Few Cryssnans enjoyed the thought of fighting and saw it as quarrelsome and unneeded. It wasnt until the Gods were overthrown by the Dawn that they seriously considered building up a defense since they lacked a divine protection. Though somewhat new, the faction is building up fast and under the leadership of Sausica they have decided to protect their neighbors in the Cryssna region as well, especially the Guadaradians that had once been living in the caves outside the city.
-FEINAN-
-MIXED-
<The Crimson Dawn>
Leader: Highlord Highwind
HQ: Rezaine
The Crimson Dawn is a devout force that is made to combat the Skullions. They have soldiers from all races and countries, and even rebel Skullion. Unfortunately they have attained hate from all of the other races and factions due to the actions of the past leader, the son of the current Highlord. Whether or not the faction shall remain standing has yet to be discovered.
-FEINAN-
<The Imperialists>
Leader: King Kieley
HQ: Feina
Many centuries ago Kieley was made a God to rule alongside the rest in the Council over Cryssna. Though he himself was a Feinan, he was well accepted by the masses and encouraged much reform within the city. However, a rogue Feinan army attacked the city and when the warring was over nearly all Feinans were put into exile. Kieley felt quite angered at this, and felt that if he became the strongest god the Cryssnans would then show his race respect. However, the gods saw his plan as one to overthrow Cryssna and thus he was chased out of his city. With the remaining Feinans he founded their own civilization far away and built an empire among the industrial power they could harness. Now he leads the entire city of Feina as king, his armies spreading out to capture smaller villages and extend his empire. Their highest priority is to search for and capture the Hima Kari so Kieley can rule Cryssna once again, however, the only one seeming to come close to this goal is Kieley himself.
-MIXED/FEINAN-
<The Rebels>
Leader: none
HQ: Cuma (a Lunos village)
A mixed faction consisting of Lunos, Cryssnans, Aesyrians, but by majority, Feinans, their goal is to bring reform to the Feinan empire. Most are refugees and are disgusted how the society still has slaves(despite how there is some reform in different parts of the city), thus they feel that the only way to do it is overthrow Kieley. However, they won't be able to bring revolution alone.
-ERUSEAN-
<Republic of Erusea>
Leader: Prime Minister Demetri Rickard
HQ: Cinnegrad
Erusea is a highly advanced nation, primarily consisting of mixed races, but more prominently the Eruseans and Humans. They are mostly neutral to all others, but begin sending exploration crews out, successfully securing alliances with many other races, but in participating in a exploration with the Comberth Navy, instantly make enemies of the Vennecians, who's ships are sunk quickly by the Erusean defending fleet when the Vennecians attack under a call of trespassing. It is unknown if they have a motive for the alliances, or if they are simply extending help to other nations.
-UNKNOWN-
<Checker Knights>
Leader: Spade
HQ: Isle de Cruscas
The Checker Knights are strange and hostile beings, taking residence on the Isle de Cruscas, near Hyphonia. They are indifferent to most things, but are extremely protective of their territory. Their leader, Spade, is almost never seen- and though they make no move to attack another country, the misplaced race is certainly a question to all of it's neighboring countries.
Devious Comments
Cryssnans may have a single faction soon, though many are too stubborn to fight.
--
It's true, too. People assume that Asians are fired from the womb with at least 40 grandfather's worth of acenstral nunchuck knowledge. Bizarre shit. - ~Ithiel
--
There is no such thing as perfection.
So really, the quest for it is more of a death march.
--
It's true, too. People assume that Asians are fired from the womb with at least 40 grandfather's worth of acenstral nunchuck knowledge. Bizarre shit. - ~Ithiel
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